About Emeralda

Games for the gifts of life

Watercolor sketch of Emeralda Region with its mountains, lake, islands and cities.

The Seattle Times announced a call for ideas to name an initiative of economic development entities
in government intent on improving communications among international, national, and local bodies. It was 1992.

They needed a brand name denoting the region in the Pacific Northwest spanning British Columbia to Oregon. Already Seattle had
it's "Emerald City" and Oregon had "Emerald Valley." Green-ness seemed to be the notion - as in "Washington: The Evergreen State."

I submitted my idea to the judges: "Emeralda." They didn't take it. They chose "Cascadia."
I took Emeralda and gave it to my notion of a fantasy region, a sandbox for my life game:

"Emeralda: Games for the gifts of life."

Picture me as a child playing with sandbox toys, or sticks and stones, building structures
for collaboration. I am always hoping someone would come along and play with me.

Anything I try using my gifts of life advances my Human Structural Intellectual Capital (HSIC)
and Intellectual Properties (IP). If collaboration with others comes out of it, so much the better.

I never meant Emeralda to be a game of Solitaire. As the poet said, "No man is an island, entire of itself."
Emeralda is a lonely sandbox. I have my wife and family and I am happy to play alone if that's how it has to be.

I have an idea for a new game to play, "Escape Emeralda." That's another game, waiting for collaborators.

"A structure for collaboration," said Rosabeth Moss Kanter, "is an insurance policy for hope."
I believe the best structure for collaboration in these times is games; and Emeralda is a suite of games.

For more information email ritchie@seanet.com

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