The Widow and Me:

A short story

An art museum worker who hates his job but loves art discovers a talking black widow spider in a mysterious artwork he’s preparing to catalog. The talking spider spins a yarn that’s a web-like network connecting the pieces of the art to one central theme.

by Bill H. Ritchie

 

When that box fell off the corner of my hand truck and spilled things all over the floor I thought I’d die.

How I hate this job! No one heard the crash, thank God. I love art, but I hate this job. Every day I think about that museum guy in Oslo who said, ‘Bill, if you love art, stay out of museum work.’ I should have listened to him. But I do love art, and where else can you get so much of it?

I’m addicted to art. Art and games. But even the most outrageous art and the most extreme games didn’t prepare me for what happened the next few seconds after that so-called artwork fell off my hand truck, fell flat on its side, and its plastic see-through cover popped off the top. A huge—I mean big as my thumb—black spider went running out!

I panic’d. On top of the thrill of seeing that thing go over, and all the noise, and this huge black widow as big as a marble go skittering out, it was too much. My natural urge was to smash the spider. I knew without looking at her underside for the red hourglass that it was a black widow. I grew up in Eastern Washington State and I knew those things.

Then it happened. Just as I was about to squash her, she screamed! I froze, foot in mid-air. I almost lost my balance. She screamed again. I wasn’t just hearing things; maybe it’s because I wear these digital hearing aids and the frequency was just right—but I know she screamed. She stopped, too and then the most amazing thing happened: She spoke!

I don’t know what I did next, exactly. I felt like I was in some kind of science fiction movie or caught on a bit on candid camera. Good thing I have a sense of humor. Good thing I live on art and computer games. Because if I didn’t believe such things were possible, I’d just have smashed the spider and gotten back to my boring job—which was, now, made all the worse by the mess I’d have to clean up, putting this thing back together and hope no one knew the difference.

I could lose my job. Maybe I’m losing my mind. Whatever the case may be, I think what I’m going to tell is worthwhile. Or, I should say, what she told me is worthwhile because the spider turned out to know a lot more about that thing—that artwork—than anyone ever could have known if she hadn’t told me.

I wish I could tell you about what she was like, the spider’s voice and—you won’t believe this—her charm. Call it spider charisma if you want to because that’s what I think it was like. It was like listening to a very experienced storyteller or a seasoned actor reading a novel on a tape. Her voice was tiny, but I could hear her just fine.

I think it was quiet for quite a while—the two of us just poised; I with my foot in the air, and the spider cowering underneath. I could hear the fluorescent lights of the museum storeroom buzzing softly overhead. Then she spoke:

“Thank you for not killing me,” she said. “I’m a spider, put under a spell by a wicked scientist doing genetic research. If you don’t kill me, I’ll give you something that will make you happy.”

It was quiet after that because I didn’t know whether to say something or not, I was so stunned by what was happening. Talk to a spider? A black widow, whose bite could very well kill a guy my age?” She spoke again.

“I realize it’s weird to talk to me, but say something. Or, let me be on my way. I’ll just find my way into some dark place where I won’t bother anyone. Live out my days, if that’s all right with you.” Cautiously, she began to walk toward a crack under a storage cabinet door.

“No, wait,” I said. My voice sounded thunderous compared to hers. I softened. “No, wait. Wait a second. I’ll listen. I won’t kill you.” I actually kept that option open, but she probably didn’t know that. Or, as I learned later, in her wisdom she probably knew the chances were pretty good that I might.

She had stopped in her tracks and did a funny thing I guess you could call sitting down, in a way a spider might. “Okay,” she said, and I think she may have sighed. “I am so glad to get out of that box! If you hadn’t tipped it over, I probably would spend the rest of my life alone in there with nothing to do. Tell me, what is this place?”

Now I was really baffled. Explain an art museum storage basement to a black widow spider? My mind wouldn’t give me a clue. I simply said, “You’re in an art museum.”

What an amazing thing she did then! She hopped! “An art museum! Oh joy!” She hopped again, sideways.

“Joy?” I said, dumbfounded.

“Yes! Oh, now I believe I’m truly charmed. I lead a charmed life, that’s all you can say. I’ve been living in an artwork for I don’t know how long and now it turns out I’m actually in an entire museum of art!”

“That may be good news to you, but I can think of better places to be. You, for example, could be in a barn on a farm instead of here,” I said.

“Speak for yourself,” she said with a level voice, “I’d rather be in an art museum than on a farm. I’ll tell you, I was running out of things in that box. Now I have a whole museum to explore. I truly am a charmed spider.”

Now I have to say I was actually starting to enjoy this experience. Maybe I’d actually fallen and hit my head, and this was a dream. Anyway, there was something about this spider that was charming. There’s no other way to put it. But I had to remember: Get too close and it could be curtains. I’d really be in a dream—for eternity!

She was a charmer. I could have listened to her stories for hours, but I saw it was getting close to quitting time. In less than 30 minutes security would be coming through.

I said, "I hate to interrupt, but I've got to reassemble this stuff and lock it up." I explained the situation. I told her, “You'd better find a place to hide; the security people don't wear hypersensitive hearing aids and they wouldn't be happy if they spotted you." She started to crawl away.

Then, "Wait," said the spider, stopping. She came a few inches toward me. "I'll make you a deal. You seem like one of the good ones. Tell me what you're supposed to do with that stuff you’re calling art and I'll see if I can make your job easier." She sat still then and I surveyed the scattered parts on the floor.

The acrylic box that had been her prison lay on its side. A wooden box holding a black telephone was next to it, and alongside it a gray oblong, squarish thing that looked like a small graveyard headstone. The wooden box had contained, along with the black telephone, about a hundred little rocks, bits of flint, Indian arrow points, carved bone and odd things - junk -like you’d see in someone's souvenir junk box.

She must have been able to read my mind. She said: "You have to list all that, don't you?"

"How'd you know?” I asked. “Yes. That's my job. I'm the assistant curator and my job is to catalog this - this 'art'."

"Ha ha!" she laughed. You try to imagine a black widow spider laughing! "Aren't you in luck!" she said. "I can help you. Oh, I'm charmed!" she cackled. She explained that in the time she was trapped - twice, in fact, the first time inside the bottom, under that gray stone-like thing and later under the acrylic box - in that time she had studied the contents.

She was unreal. She had supernatural powers. This was the stuff of supernatural extreme sci-fi. It seemed to me in the few minutes she described her confinement and what she learned studying the things in those two boxes that she could see through everything that art was about.  

Fast Forward - I woke up in a hospital.

It turned out I had been bitten by something, apparently, and the security guard found me unconscious. I'd been comatose for a while; but in that time I'd talked a lot, rambling on and on, they said. One of the volunteers became interested in my rambling and she began to take my words down on a pad of paper, making notes.

 

Original concept on July 9, 2003 after reading Chuck Martin’s comment, "An easy way to build context for interactive content is to think like a [orb web-weaving] spider and build a web around the core element that motivates the content.": Here’s what I wrote, inspired by Martin’s suggestion: “Stone Phone and a spider crawling out of it when the museum curator opens the glass box. The story that the spider tells unfolds like a biography. She's a genius spider and has converted the old 'phone into a wireless device that can download streaming video, and she shows the curator clips from a secret cache of old videos that make the Miller boys' game, Myst, look fake!”

 

 

Above: "Stone Phone" is an assemblage or collection of stones, pins, artifacts and other objects clustered around a vintage telephone. Arrowheads-both old and new-figure prominently as symbolic of action at a distance.

Bill H. Ritchie is a Virtual Itinerate Professor of Art in Seattle. He taught 19 years at the UW as a professor of art, traditional printmaking and media arts. Resigning at 43 to start his own learning, research and production company, he created Emeralda in 1992, a game strategy he likens to a fantasy region accessible only by computer. He invented rules-of-play and an operating system he wants to be an online interactive game. He’s immersed himself in a virtual promised land in the age of digital reproduction.

He writes for the benefits of discipline, using a PDA when he's wandering around and a desktop PC to organize his essays. He has a thousand or more saved, which you can see listed on the ten "islands" on the Web..

For further information via e-mail: Ritchie@seanet.com. The company’s name is Emeralda Works, LLC, 500 Aloha #105, Seattle, WA 98109. Telephone (206) 285-0658. This article’s statistics are: 1782 Words. 7714 Characters. 3 Pages. iri30709 The Widow and Me. ©2003 Bill H Ritchie, Jr.